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AI for Game Developers
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Publisher Blurb Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers
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Keyword Pages
3D Visualisation
AI
Bayesian Techniques
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3D Visualisation
AI
Bayesian Techniques
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