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Software Development
Extreme Programming Pocket Guide
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 Contents Listing
  Foreword
 
       Preface
 
      Part I: Why XP?
 
       Who Cares About Process, Anyway?  
 
       The XP Equation  
       XP Values  
                 Communication  
                 Feedback  
                 Simplicity  
                 Courage  
       Assuming Sufficiency  
                 Sufficient Time  
                 Sufficient Resources  
                 Constant Cost of Change  
                 Developer Effectiveness  
                 Freedom to Experiment  
 
      Part II: Extreme Programming Practices
       Coding Practices  
                 Coding Practice 1: Code and Design Simply  
                 Coding Practice 2: Refactor Mercilessly  
                 Coding Practice 3: Develop Coding Standards  
                 Coding Practice 4: Develop a Common Vocabulary  
       Developer Practices  
                 Developer Practice 1: Adopt Test-Driven Development  
                 Developer Practice 2: Practice Pair Programming  
                 Developer Practice 3: Adopt Collective Code Ownership  
                 Developer Practice 4: Integrate Continually  
       Business Practices  
                 Business Practice 1: Add a Customer to the Team  
                 Business Practice 2: Play the Planning Game  
                 Business Practice 3: Release Regularly  
                 Business Practice 4: Work at a Sustainable Pace  
 
      Part III: XP Events
       Iteration Planning  
                 Stories and Tasks  
                 Estimates and Schedules  
                 The First Iteration  
       The Iteration  
       Releasing  
      Part IV: Extreme Programming Artifacts
       Story Cards  
       Task Cards  
       The Bullpen  
      Part V: Roles in Extreme Programming
       The Customer  
                 Customer Rights  
                 Customer Responsibilities  
       The Developer  
                 Developer Rights  
                 Developer Responsibilities  
       Supplementary Roles  
                 The Tracker  
                 The Coach  
      Part VI: Coding, XP Style
       Do the Simplest Thing That Could Possibly Work  
       You Aren't Gonna Need It  
       Once and Only Once  
      Part VII: Adopting XP
       Before You Start  
       Eliminating Fear and Working Together  
       Starting Feedback  
       Including Managers and Customers  
       Now That You're Extreme  
      Part VIII:Further Resources
       XP Resources 
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